Color Nodes
Color Mix
Blends two colours channel-by-channel using Multiply, Screen, Overlay, or Soft Light.
Inputs
- A (Color)
- B (Color)
Outputs
- Color (Color)
Options
- mode: Blend formula applied per channel. Multiply: A×B (darkens; white B = passthrough). Screen: 1-(1-A)(1-B) (brightens; black B = passthrough). Overlay: Multiply below 0.5, Screen above (contrast boost). SoftLight: gentle contrast, gentler than Overlay.
Color Ramp
Samples a designer-authored colour gradient at T and outputs R, G, B. Edit the gradient in the node inspector.
Inputs
- T (Float)
Outputs
- Color (Color)
Options
- gradient: The colour gradient to sample. Edit it in the node body or the inspector. T=0 samples the left stop, T=1 samples the right stop. Supports Unity’s standard Gradient editor with up to 8 colour and 8 alpha keys.
HSV to RGB
Converts Hue, Saturation, Value in [0, 1] to a red, green, blue colour triple.
Inputs
- H (Float)
- S (Float)
- V (Float)
Outputs
- Color (Color)
Make Color
Assembles Red, Green, Blue and Alpha channels into a Color. Wire the output to any Color input.
Inputs
- R (Float)
- G (Float)
- B (Float)
- A (Float)
Outputs
- Color (Color)
Pack RGB
Combines three scalar R, G, B values into a colour output. Wire into Assign Vertex Color.
Inputs
- R (Float)
- G (Float)
- B (Float)
Outputs
- Color (Color)
RGB to HSV
Converts a red, green, blue colour triple to Hue, Saturation, Value, all in [0, 1].
Inputs
- Color (Color)
Outputs
- HSV (Vector3)
Split Color
Splits a Color into its Red, Green, Blue and Alpha channels.
Inputs
- Color (Color)
Outputs
- R (Float)
- G (Float)
- B (Float)
- A (Float)