Documentation
Documentation
I will be adding to this over the next couple of weeks - for now we have the getting started page that will get you up and running.
Your first procedural tool in ten minutes - no programming required.
Repeat part of a graph: the loop body, Index, Count, Stop When and carries.
Drive InfinioInstance and read evaluation results from a C# script.
Edit footprints, splines, and scene handles directly in the Unity viewport.
What’s not here during the beta
The full node reference is generated from the node sources and lands with the 1.0 release. Until then, every node carries its own summary in the graph editor’s help panel and palette tooltip - that is the authoritative per-node documentation during the beta.
If something in the editor is unclear, that is a finding worth reporting. See where to report.