Skip to content
Private beta — invite only

Build procedural tools
for Unity

In a graph, not a codebase.
Connect from a collection of hundreds of nodes.
The result is a self-contained scene component a designer tunes with sliders and handles.

New here?

Infinio is a runtime-first procedural generation meta-framework for Unity. You use it to build procedural tools rather than to generate content directly - a scatter system, a building, a prop. The graph is the authoring surface; the compiled result is the tool.

It is in private beta and not yet publicly available. If you have an invite, everything you need is on the beta page.