Private beta — invite onlyBuild procedural tools
for Unity
In a graph, not a codebase.
Connect from a collection of hundreds of nodes.
The result is a self-contained scene component a designer tunes with sliders and handles.
Install & beta brief
Requirements, import steps, what you’re being asked to try, and where to report.
Getting Started
Your first procedural tool in ten minutes. No programming assumed.
Known Issues
Check here before you file a report — what we already know about, and the workarounds.
New here?
Infinio is a runtime-first procedural generation meta-framework for Unity. You use it to build procedural tools rather than to generate content directly - a scatter system, a building, a prop. The graph is the authoring surface; the compiled result is the tool.
It is in private beta and not yet publicly available. If you have an invite, everything you need is on the beta page.